I'm John Lang
Your friendly neighborhood builder, outdoor adventurist, and survivalist. I have spent more than eight years shipping software, moving from enterprise AI systems and engineering leadership to the work I have always wanted to do: games, robotics, and software that comes alive in the physical and digital worlds.
I love taking the newest AI and machine-learning models, build tools, and automation patterns and using them to make things faster and smarter. In game design, that means using Blender and Unreal Engine MCP to turn plans and product references into dimensionally accurate, game-ready worlds—then optimizing topology, UVs, collisions, instancing, and runtime performance so the digital world feels alive without slowing down.
I still love embedded work just as much. I have built drones, autonomous machines, edge-computing cameras, and a pet robot that can see, follow, and converse. Venture over to my Projects to see the latest game-design, robotics, embedded, and machine-learning systems I have put together.
Bona fide Research enthusiast. If a problem can be solved with statistics, intelligent software, optimized geometry, or an autonomous machine, I want to build it. The end goal is still robotic prosthetics—and that story comes with red wine and a long monologue. If you are looking for an experienced engineer to bring your next machine or digital world to life, Contact Me